=-----------------------(this text file is best viewed with Notepad in 1024x768 and maximized window)-----------------------= Title : Green Gauntlet Filename : grngaunt.bsp Date of Release : November 10, 1999 Author : Rickard "Nephilim" Edén Email Address : nephilim@qeradiant.com Homepage : Ex Oblivion at nephilim.qeradiant.com ICQ : 2166247 Description : In my previous maps I've concentrated pretty much on the looks of them, and the flow has pretty much come by itself. In this one however, I have on the contrary focused on gameplay and weapon placement. I've tried to put them so that teamplay becomes interesting. The map itself isn't really that big, but it's so complex that it can support more players than it seems. The theme is base style with a few of my own textures. If you're into it, there are also a couple of 'skill jumps' in there to try. I recommend 6 player FFA for a real carnage. The Eraser bots i played with adapted to the level very good even tough they tend to hang out in the basement a lot of the time. History : Many moons have passed since the latest release. During this time I have been very busy doing military service. I'm still in the army, but things are much more relaxed now, and I have time for mapping again. Future : This will probably be my last Q2 map, as I'm moving on to Q3 as soon as it is released. Just when I was about to buy some more RAM the prices rouse drastically, and therefor I'm a bit behind with the HalfLife editing. Other works by Author : ----- Quake 2 Maps ----- Swayer - Q2DM Zero Kelvin - Q2DM Where Eagles Dare EV - Q2DM ----- Quake 1 Maps ----- Where Eagles Dare - QDM Hell, aka Vile - QSP A Base Beyond - QDM Additional Credits to : Robert Duffy, for QERadiant iD, for Quake and Quake2 Wolfen, for hosting me at qeradiant.com Ridah, for his excellent Eraser Bots The Wally team, for Wally Known Bugs : Yeah, there is a small HOM error, but just from a corner of the map. Don't know how to get rid of it. MapTesters : Just me and the Erasers =---------------------------------------------------------------------------------------------------------------------------= * Play Information * Game : Quake 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Deathmatch 5-8 : Yes Deathmatch 8+ : No (Unless you like telefrags) Teamplay : Yes Difficulty Settings : Nope New Textures : Yep Exit : No * How To Make It Work * 1. Put the map in your quake2/baseq2/maps directory 2. Put the two new textures in quake2/baseq2/textures/grngaunt/ 3. Either start quake2 with the command line "quake2.exe +map grngaunt" or start a server and type "map grngaunt" in the console. * Construction * Editor(s) used : QERadiant Compile machine : Celeron 333Mhz 64Mb win98. Compile time : approximately 4.5 hours. Legal Stuff And More : What more can i say? Drop a line and tell me what you think about it. Tell me if you want to put this map on a server, in a mappack, or on a CD. Not for commercial use unless i agree on it. Comments, suggestions : nephilim@qeradiant.com ICQ : 2166247 (c) Rickard Edén