===================================================================== Title : THE FLESH REFINERY Game : Quake 2 Date : 13/02/2001 Filename : fleshref.bsp Author : Chris "Musashi" Walker Email Address : musashi@donan.junglelink.co.uk Home Page : http://www.angelfire.com/games/musashi/index.html Description : Small tourney level that combines long fire-corridors with frantic close-quarters combat. Gladiator bot-friendly! Player load : 2 - 4 Spawn points : 8 Instructions : Extract to your Quake2\baseq2\ directory, using folder names. Move the .AAS file to your Gladiator/OSP Tourney directory. Thanks : The obligatory but heartfelt thanks to id Software for Quake. Kai and Dionius, for the beta-testing. Sven (http://planetquake.com/sven), for the idea for the teleporter effect. Other levels : Icarus Arena, Brutal Oblivion, Bloodstorm & Endgame ===================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Difficulty Settings : No New Sounds : No New Textures : No New Sky : No New Music : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Editor(s) used : QERadiant (build 147) Known Bugs : Spawn points sometimes visible in the floor Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright ===================================================================== * Comments * The weathered arena lies desolate under the blood-red Stroggos sunset, battered through decades of relentless deathmatching. Although it has seen better days, it remains the ideal place to settle personal differences...Quake style. This level contains a powerup called the "power screen". For those players unfamiliar with this item, it's basically a toned-down version of the infamous power shield. The power screen absorbs much less damage, and then only from frontal attacks. To use this powerup, you need to bind a key to "use power screen". Its use here doesn't unbalance gameplay in the way that the power shield can - extensive play-testing of the level has verified this :) ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file included. If you want to use this map as base for another level, let me know and I'll send you the .MAP file. You must obtain my permission before including this level on any sort of CD compilation. Thanks :)