===================================================================== Title : ENDGAME Game : Quake 2 Date : 15/12/2000 Filename : endgame.bsp Author : Chris "Musashi" Walker Email Address : musashi@planetquake.com Home Page : http://planetquake.com/musashi Description : A space/void deathmatch level with a very vertical layout. Player load: : 2 - 4 Spawn points : 9 Instructions : Extract to your Quake2\baseq2 directory, using folder names. Thanks : The obligatory but heartfelt thanks to id Software for Quake. Kai, for the beta-testing. ===================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Difficulty Settings : No New Sounds : Yes (Q3A jump-pad sound) New Textures : Yes (1) New Sky : Yes New Music : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Editor(s) used : QERadiant (build 147) Known Bugs : Not that I know of... Build Time : About 10 hours Compile Time : About 45 minutes (PII-400 w/ 128Mb RAM) Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file and all accompanying custom files (sky, textures and sounds) included. If you want to use this map as base for another level, drop me a line and ask me... You must obtain my permission before including this level on any sort of CD compilation. Thanks :)