\df_demos_ReplayDrawMask [ DEFAULT: 32767 RANGE: 0 TO N (mask) ] - Shows/Hides replay entities in debug modes 1 = RP_DRAW_ID 2 = RP_DRAW_CAM 4 = RP_DRAW_CAM2CAM 8 = RP_DRAW_ACT2CAM 16 = RP_DRAW_ACTPOINTS 32 = RP_DRAW_ACTBOXRAILS 64 = RP_DRAW_ACTBOX Add the numbers to display the desired items. Example - to show only ID numbers, Cameras, and Activation Points, use: df_demos_ReplayDrawMask 19 1 + 2 + 16 = 19 You can hide or show various replay script items while in debug mode. This is useful if you have large scripts, as quake3 has a limit to the number of shaders that can be displayed at a given time. So, you can turn on the most useful items to you - most likely IDs, CAMs, and ACTPOINTs.