1. General Information 2. DemoCams 3. Ghosts 4. Replays 5. Accelmeter 6. Crosshair Stats 7. VarHelper Console Commands 8. Multiplayer Interference 9. Menu system 10. OSP Demo Support ---------------------- 1. General Information ---------------------- This document lists the current known issues/bugs for this release. ----------- 2. DemoCams ----------- - Using DemoCam mode 3 (thirdperson, free angles) - Cam Angle Offsetting does not work (Position and Radius offsetting do work) --------- 3. Ghosts --------- - When creating a new ghost file (especially creating one from a demo) - the ghost file remains open until a new map is loaded or q3 is exited - The ghost always uses the same player model that you have chosen - No gun animations - the ghost does not do gun animations - The ghost does not display powerups (during playback) that it had when the ghost was recorded (no haste smoke trails, no quad shader, etc.) - When ghost is played with negative timescale, the player model animations are not smooth - Plasma explosions are not properly aligned with the surface they impact - Missile explosion animations play at the same speed regardless of ghost timescale - First Person Missilecam for grenades is not smooth ---------- 4. Replays ---------- - Cam mode switch to mode 4 requires a new cam activation for the mode change to take effect ------------- 5. Accelmeter ------------- - There is no cvar validation on the accelmeter cvars (they may be set to invalid values) ------------------ 6. Crosshair Stats ------------------ - There is no cvar validation on the CHS cvars (they may be set to invalid values) ----------------------------- 7. VarHelper Console Commands ----------------------------- - varMath: floating point rounding errors occur --------------------------- 8. Multiplayer Interference --------------------------- - Team-based Player2Player Interference Off is currently not implemented (just defaults to on or off for all players, regardless of team - Weapon Interference Off option for gauntlet, mg, sg, rg, lg is currently not implemented - When spectating another player inside the ghost miniview (PIP), gun animations for the other player do not work - the gun is displayed statically -------------- 9. Menu system -------------- - Latched vars (ones that require a map_restart) will not reflect the future var value - they continue to show the current value -------------------- 10. OSP Demo Support -------------------- - Playermodels/heads may not be correct