.:: Map Information ::. Gauntlet Opposing Force CTF op4ctf_gauntlet.bsp Recommended Players: 4-6 (Any more, and I am not responsible for injuries sustained from overcrowding) .:: Author Information ::. Author: Andrew C. Weldon E-Mail: aweldon@planethalflife.com URL: http://planethalflife.com/awmaps/ .:: Previous Work ::. Map Title BSP Name Game Type Released --------- --- ---- ---- ---- -------- Planet Half-Life HQ dm_phl.bsp HL DM Jan. '01 CrateMaze funny_cratemaze.bsp HL DM Jun. '01 Zeta Sector dm_zeta.bsp HL DM Jun. '01 Zeta Sector op4_zeta.bsp Op4 DM Jun. '01 Phreneticism dm_phreneticism.bsp HL DM Jul. '01 Phreneticism op4_phreneticism.bsp Op4 DM Jul. '01 Sector A dm_sectora.bsp HL DM Jul. '01 Wormhole op4ctf_wormhole.bsp Op4 CTF Aug. '01 Repair Bay 4 dm_rep4.bsp HL DM Nov. '01 Repair Bay 5 op4_rep5.bsp Op4 DM Nov. '01 Valor dm_valor.bsp HL DM Dec. '01 Valor op4_valor.bsp Op4 DM Feb. '02 .:: Map Description ::. Inspired by op4ctf_hairball, this is a small, fast-paced, completely and utterly insane level. Each base is guarded by two sniper holes, with minimal boulder cover in between. Weapons available are deadly, and there's not many places to hide. I HIGHLY recommend you keep the player count on this map fairly low -- While there are enough spawns to support internet server loads, I highly doubt you'd be able to move out of the spawn area without dying. .:: Thanks to: ::. Valve Software Gearbox Software Shader Lab (texture source, http://www.shaderlab.com/) Relic25 (textures from r25.wad, http://www.deltatraining.com/relic25/) SuperCrazy (Morning Mountains sky, http://crazymaps.caseynet.com/) From op4ctf.com: Umm... basically everyone. Except that one guy. You know who you are. From #valveerc: Roadkill Cayle George .:: Technical Info ::. Editor: WorldCraft 3.3 Build Time: approx 15-20 days Compile Time: CSG: 13.45s BSP: 11.96s VIS: 1m 1s RAD: 8m 21s Compile Tools: Zoner's 2.5.3 with Merl's 1.5 custom build of CSG and BSP and Who?Me?'s custom build of HLRAD Compile Machine: AMD Athlon XP 1900 1 GB PC2100 DDR Memory .:: Instructions ::. Unzip the contents of the .zip file into your Half-Life directory. All files will be automatically placed from there. .:: Other Stuff ::. op4ctf_gauntlet (c) 2002 Andrew Weldon