INTRODUCTION: Title : Ceasefire. Date : 13th September 2001. Filename : op4ctf_ceasefire.bsp Filesize : 2.9mb, or thereabouts. Author : Kevin Edwards, my Half-Life alias is Gustavo. Home Page : http://www.planethalflife.com/gustavo Email Address (gaming) : gustavo@planethalflife.com Email Addess (work) : kevin.edwards@warthog.co.uk ICQ : 10393836 (auth required). CREDITS TO: 1) Valve/Sierra. 2) The Zoner compiling tools v2.5.3. seanc@gearboxsoftware.com 3) Layout largely based upon the golden-oldie TFC level Openfire, author unknown. 4) The playtesters for supplying valuable feedback; Hotrod, Dietz, JonB, Gringo. 5) Records, for salvation from radio/tv hell. ABOUT THE MAP/ME: Ceasefire is my thirty-eigth Half-Life FPS map (and second for Opposing Force Capture The Flag.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk) NOTES: Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security. The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers. The two sets of lasers kill *all* players. When bringing the enemy flag back to your base, use the door beside your flag to gain access to your base in order to capture the enemy flag. Flags return after 30 seconds if dropped. CONSTRUCTION: Base : Created from scratch. Editor(s) used : Worldcraft v3.3 Build Time : Around fifteen hours from start to finish, spread over two weeks. Compile Time : ~30 minutes. Custom textures : All textures are from the default Half-Life/Opposing Force/TFC/Counter-Strike texture libraries, with a few modified (added coloured bands, etc) by myself. INSTALLATION: All files into ../half-life/tfc/maps Comments/etc welcome. Enjoy.