hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\MAPASD~3\zhlt\hlcsg.exe "D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire" Entering D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 9 brushes (totalling 54 sides) discarded from clipping hulls CreateBrush: (0.95 seconds) SetModelCenters: (0.04 seconds) CSGBrush: (2.86 seconds) Using Wadfile: \mapas de cs 2\wads\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \mapas de cs 2\wads\halflife.wad - Contains 71 used textures, 92.21 percent of map (3116 textures in wad) Using Wadfile: \mapas de cs 2\wads\nuevos\xuber2.wad - Contains 5 used textures, 6.49 percent of map (21 textures in wad) Including Wadfile: \mapas de cs 2\zhlt\zhlt.wad - Contains 1 used texture, 1.30 percent of map (8 textures in wad) added 36 additional animating textures. Texture usage is at 1.05 mb (of 4.00 mb MAX) 5.75 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\MAPASD~3\zhlt\hlbsp.exe "D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4171 (0.22 seconds) BSP generation successful, writing portal file 'D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3656 (0.21 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3347 (0.17 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3994 (0.30 seconds) 3.08 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\MAPASD~3\zhlt\hlvis.exe "D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire" 1972 portalleafs 5699 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (2.92 seconds) LeafThread: (70.70 seconds) average leafs visible: 190 g_visdatasize:154883 compressed from 487084 73.72 seconds elapsed [1m 13s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\MAPASD~3\zhlt\hlrad.exe -extra "D:\Archivos de programa\Steam\steamapps\common\Half-Life\cstrike\maps\beta_ctf_shortfire" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\MAPASD~3\zhlt\lights.rad'] [62 texlights parsed from 'D:\MAPASD~3\zhlt\lights.rad'] 7047 faces Create Patches : 26507 base patches 0 opaque faces 244334 square feet [35184164.00 square inches] 882 direct lights BuildFacelights: (116.23 seconds) visibility matrix : 41.9 megs BuildVisLeafs: (26.76 seconds) MakeScales: (17.02 seconds) SwapTransfers: (1.57 seconds) Transfer Lists : 14075658 : 14.08M transfers Indices : 9647224 : 9.20M bytes Data : 56302632 : 53.69M bytes GatherLight: (0.52 seconds) FinalLightFace: (0.58 seconds) 163.47 seconds elapsed [2m 43s] ----- END hlrad -----