Counter-Strike 1.3 Manual

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Overview

Counter-Strike is a modification (MOD) to Valve Software’s hit game Half-Life. It modifies the multiplayer aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four types of scenarios. These are:

- Hostage Rescue, where the counter-terrorists must rescue hostages.
- Bomb / Defuse, where terrorists must plant a bomb in a critical area and counter-terrorists must defuse the bomb.
- Escape, where the terrorists must escape from the counter-terrorists.
- Assassination, Where the VIP must be escorted by the counter-terrorists to an escape point.

Weapons and other pieces of equipment are available at a cost, and players can earn money in a variety of different ways while playing the game. Players may also lose money for inappropriate actions. E.g. killing a hostage or a teammate.

Getting Started

After installing Counter-Strike, you will want to activate it through the Half-Life menu. To do this, choose ‘custom game’ from the initial Half-Life menu, then select Counter-Strike from the list that appears. Choose ‘activate’ and you should notice that the appearance of the menus has changed. The next thing you will want to do is familiarize yourself with the mapping of the game controls on your keyboard/mouse. Choose ‘configuration->controls’ and look over the default keyboard configuration. To change any of the default mappings, double-click on the key/button field in the window. You will then be able to enter your desired key for that function. (A warning; if the new key/button was previously mapped to another function, you will need to select a new key for that function, as it will no longer have a key mapping). If you have no previous experience with Half-Life, it is strongly recommended that you play the excellent tutorial included with that game. See the ‘Controls’ section below for a description of what each game control does.

The Scenarios

Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent counter-terrorists (CTs) from leading the hostages from where they are being held to the hostage rescue zone. Terrorists win hostage rescue rounds by eliminating the counter-terrorist force while preventing them from rescuing hostages. CTs win a round by finding the hostages and leading more than half of them to freedom. CTs can get the attention of a hostage by moving near him then pressing their ‘Use’ key (see Controls, Use). The hostage will now follow the CT back to the rescue zone. If a CT wants the hostage to stop following, they need to press ‘Use’ again and the hostage will stay put. Sometimes when you have a group of hostages following you, they may block you into an area; you can push them out of the way by simply walking into them. CTs can also win a round by eliminating the terrorists.

Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the designated area then prevent the CTs from defusing the bomb. Players must remember to stay well clear of the bomb when it explodes, as it has a large and deadly blast radius. The bomb is randomly assigned to a terrorist at the start of the round. Team members can identify the bomb carrier by the backpack they are wearing and the player with the bomb will see an icon on their Heads Up Display (see HUD, bomb carrier). To plant the bomb, the carrier must be in the vicinity of the bombing target. While having the bomb as their currently selected item, the player must then press and hold their fire key (see Controls, Fire) for three seconds for the bomb to be planted. The bomb will go off after a set period of time has passed (45 seconds by default). The level is won by the terrorists when the bomb explodes (maximum payoff) or if the CT team is eliminated (smaller payoff). CTs can win a defuse map in two ways: by defusing the bomb or by eliminating the Terrorists (if the Terrorists managed to plant the bomb before being eliminated, CTs must still defuse the bomb to win the round). To defuse the bomb, CTs must stand near the bomb, target it then press and hold their ‘use’ key until the bomb is defused. Buying a defuse kit will halve the time required to defuse a bomb.

Escape
The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate them before they can escape. The Terrorists win the round once 50% of the team has successfully escaped. They can also break into the armory to steal weapons, or just get out of there. The two teams will switch roles after every 8 rounds of play. Both sides can also win the scenario if they manage to wipe the opposition team out. Assassination
One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he dies, the CT's lose the round. If he makes it safely, the CT's win. The VIP has a unique skin, only carries a knife and pistol, and has ample body armor. The terrorist job is to assassinate the VIP, but with the other CT's guarding the VIP it is never an easy task. Certain weapons cannot be purchased by each team in this gameplay scenario, and these will be grayed out on the weapon selection screen.

Money

Various events in the course of a Counter-Strike game can earn you money (to a maximum of $16000) or cost you money. This money can be used to buy better equipment. The following is a summary of these events and their associated cost:

Action | Payoff / Fine
Rescuing a Hostage | $1000 for individual, $150 for team mates (awarded at end of round)
Kill a Hostage | -$1500 for individual
‘Use’ a Hostage | $150 for individual, $100 for team mates
Kill Opponent | $300 for individual
Kill Team Mate | -$3300 for individual
Terrorists Win by Bombing Target | $2750 for team members
Win by Elemination Hostage map | $2000 for team members
Win by Elemination Bomb map | $2500 for team members
CTs Defuse Bomb | $2750 for team members
CTs Win by Rescuing Hostages | $2000 for team members + Hostage bonuses
Surviving Hostage Bonus | $150 per hostage for team members
Hostages Rescued Bonus | $250 per hostage for CT team members
Either Team Loses Round | $1400 for team members
Either Team Loses over 2 Consecutive Rounds | $1400 + $500 per round over 2 (to maximum $2900) for team members

Money can be spent on weapons whenever the player is standing in a buy zone. This is indicated by the presence of the buy icon on the Heads Up Display (see HUD below).

Game Flow

Prior to the round starting, there is a variable grace period (the server can change this, but it defaults to five seconds) during which players cannot move but may buy equipment and weapons. Each round of Counter-Strike lasts for five minutes. If neither team has won after this time the round is considered a win depending on the scenario:

> - Hostage: If after the round ends and there is at least 1 player left on both teams, and not all the hostages have been rescued then the game will be a win for the terrorists.
> - Bomb / Defuse: If the round ends, with the bomb having not blown up a target, and there is still at least 1 player left on both sides the CT's will win.
> - Escape: If the round ends, with at least 1 player alive on both teams, and less than 50% of the terrorists have escape, the CT's will win.
> - Assassination: If the round ends, with players left on both teams and the VIP has not reached the escape point, the terrorists win.

When a player is killed during a round they will enter an observer mode until the next round. While in observer mode, they can fly around the level and watch the action. There are three types of observer modes. The first is ghost mode, where the player can freely fly around the level unobstructed by anything. The second is locked chasecam. While in locked chasecam you will be locked behind the player you are observing. The third is freelook chasecam, in this mode you can freely swing the camera around the player you are observing. While in the observer modes you can use the jump key (see Controls, Jump) to switch between the three modes and the fire button (see Controls, Fire) to switch from one player to the next. If a player joins into a game when a round is already in progress, they will be immediately placed into observer mode until the current round ends.

Controls

The following is a list of he player controls, their default keyboard/mouse mapping and a description of what each does.

Function | Default Key Mapping | Notes
Buy Menu | B | The main point of entry for the buying menus
Buy Equipment Menu (Optional) | O | Takes you directly to the equipment purchase menu
Buy Primary Ammo (Optional) | , | Automatically buys a single clip of ammo for your primary weapon
Buy Secondary Ammo (Optional) | . | Automatically buys a single clip of ammo for your secondary weapon
Select Team | M | Change sides. You will die until next round starts
Drop Current Weapon | T | You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing
Standard Radio Messages | Z | Brings up a list of radio commands. Press the corresponding number to utter the message
Group Radio Messages | X | Brings up a list of radio commands. Press the corresponding number to utter the message
Report Radio Messages | C | Brings up a list of radio commands. Press the corresponding number to utter the message
Move Forward | W or UP ARROW |
Move Back | S or DOWN ARROW |
Turn Left | Mouse X AXIS or LEFT ARROW | Unnecessary if using Mouse for looking
Turn Right | Mouse X AXIS or RIGHT ARROW | Unnecessary if using Mouse for looking
Move Left (Strafe) | A |
Move Right (Strafe) | D |
Jump | SPACE | Cycles through the three observer modes
Duck | CTRL |
Swim Up | ' | Unnecessary if using Mouse
Swim Down | / | Unnecessary if using Mouse
Look Up | Mouse X AXIS or PGUP |
Look Down | Mouse X AXIS or PGDN |
Look Straight Ahead | END | Unnecessary if using Mouse
Strafe Modifier | ALT | Optional
Mouse Look Modifier | ; | Unnecessary if using Mouse
Keyboard Look Modifier | INS | Unnecessary if using Mouse
Fire | MOUSE BUTTON 1 or ENTER | Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode
Special Weapon Function | MOUSE BUTTON 2 or \ | Invokes your weapons secondary function, i.e. burst fire, sniper scope etc
Reload Weapon | R | Tops up your clip…good idea before joining a firefight.
Drop Current Weapon | G | Drops the currently held weapon
Use | E | Press a button, get hostage to follow you, defuse bomb, etc
Walk | SHIFT | Move forward at slower, quieter pace (important for stealth)
Night vision goggles | N | Toggles the Night vision on/off (must be bought via equipment menu first)
Flashlight | F | Toggles your flash light on and off
Spray Logo | T | Pick logos in Customize Menu
Menu Item 0 | 0 |
Menu Item 1 | 1 |
Menu Item 2 | 2 |
Menu Item 3 | 3 |
Menu Item 4 | 4 |
Menu Item 5 | 5 |
Menu Item 6 | 6 |
Menu Item 7 | 7 |
Menu Item 8 | 8 |
Menu Item 9 | 9 |
Previous Weapon | MOUSE WHEEL DOWN or [ |
Next Weapon | MOUSE WHEEL UP or ] |
Last Used Weapon | Q |
Display Multiplayer Scores | TAB | Shows scores, teams, wins, frags, status, bomb carrier etc
Recap Mission Briefing | I | Press Jump, Fire or Special Weapon function to make the mission briefing go away
Chat Message | Y | Broadcast message to all
Team Chat Message | U | Broadcast message to team
Take Screen Shot | F5 |
Quit |  | Not assigned by default

Weapons & Equipment

Weapons are divided into three categories: Primary (Rifles, Shotguns, Sub-Machine Guns and Machine Guns), Secondary (Handguns) and Melee (Knife). Equipment such as hand-grenades and defusing kits have their own category. Players may only carry one item at a time in each of these categories except equipment, which can have several items at once. Some weapons may also have a special action (see Controls, Special Weapon Function); these are listed in the table below. Primary Weapons

Name | Cost | Notes
Benneli M3 Super90 | $1700 | Shotgun
Benneli XM1014 | $3000 | Full Auto Shotgun
H&K MP5-Navy | $1500 | Sub-Machine Gun
Steyr Tactical | $1250 | Machine Pistol
FN P90 | $2350 | Sub-Machine Gun
Ingram MAC-10 | $1400 | Sub-Machine Gun
H&K UMP | $1700 | Sub-Machine Gun
AK-47 | $2500 | Available to Terrorists only
Colt M4A1 Carbine | $3100 | Available to Counter-Terrorists only, use special function key to toggle silencer
Steyr AUG | $3500 | Available to Counter-Terrorists only, use special function key to toggle scope
Sig SG-552 Commando | $3500 | Use special function key to toggle scope
Steyr Scout | $2750 | Sniper Rifle-use special function key to toggle scope
AI Arctic Warfare/Magnum | $4750 | Sniper Rifle-use special function key to toggle scope
H&K G3/SG-1 | $5000 | Available to Terrorists only. Sniper Rifle- special function key to toggle scope
Sig SG-550 Sniper | $4200 | Available to Counter-Terrorists only. Sniper Rifle- special function key to toggle scope
FN M249 Para | $5750 | Full sized machine gun

Secondary Weapons

Name | Cost | Notes
H&K USP .45 Tactical | $500 | Default CT weapon, , use special function key to toggle silencer
Glock 18 Select Fire | $400 | Default Terrorist weapon. Special action key toggles between burst fire and semi-automatic
Desert Eagle .50 AE | $650 | High caliber Pistol
SIG P228 | $600 | Pistol
Dual Beretta 96G | $1000 | Dual Pistols
FN Five-Seven | $750 | Pistol

Knife

Name | Cost | Notes
Knife | N/A | Everyone has the knife. Primary attack gives quick slashes, while a secondary attack will give a slow, but more powerful vicious stab.

Equipment

Name | Cost | Notes
Kevlar vest | $650 | Protects chest region
Kevlar vest and Helmet | $1000 | Protects chest and head
Night vision goggles |
    $1250
| Enhances vision in darkness
Concussion Grenades | $200 | i.e. Flashbang. Temporarily blinds everyone in the vicinity
HE Grenade | $300 | Traditional Grenade
Smoke grenades | $300 | Releases a carpet of black smoke
Defuse Kit | $200 | Available to Counter-Terrorists Only, On Bomb Maps Only

Heads Up Display (HUD)

Whilst playing you will always see the HUD. On the HUD you'll see: TOP OF HUD - left to right

> Radar - Useful for seeing the approximate location of your team mates. You will see five symbols on the radar:
> - A purple dot = Team mate.
> - A red dot = Location of the VIP (Shown only to CT's in assassination scenarios) / Bomb carrier (Shown to only to terrorists in bomb / defuse scenarios).
> - A T shape = Indicates your tame mate is a level above you.
> - A upside down T shape = Indicates your team mate is a level below you.
> - A yellow square = A team mate has activated a radio command.
> Weapon / equipment selection menu - Will show the weapon you select. Upon selecting a weapon the menu will flash for only 5 seconds to show the weapon you select then disappear. Default keys for the weapons & equipment are:
> - 1 - Primary weapon (Large guns)
> - 2 - Secondary weapon (Pistols)
> - 3 - Knife
> - 4 - Grenades
> - 5 - Bomb (Available only to the terrorist who carries the bomb in the bomb / defuse scenario)
> Flashlight - All Counter-Strike players are equipped with a flashlight. Toggle it on and off by pressing the flashlight key (see Controls, flashlight). When your flashlight is on other players will see the area surrounding you glowing brightly.

BOTTOM OF HUD - left to Right

> Health Meter - You will start a round with 100 units of health, and die when your health reaches zero. Armor level - Two types of armor can be purchased; a kevlar vest or a vest paired with a helmet. The helmet is moderately affective at reducing damage when hit in the head. Round Timer - Counts down from 5 minutes (the server can change this, but it defaults to five minutes). A round ends when either the objective of the round has been completed, i.e. in Bomb / defuse scenarios the bomb has blown, or if all the players on a team have been eliminated. If the timer reaches zero with neither the objective being completed or all players on one team having been eliminated then, depending on the scenario one side will automatically win. (see GameFlow, list). Ammo Indicator - Your current ammo count is displayed in the lower right hand area, under the cash display. Ammo is broken up into two separate counts: the number of shots in your clip, and the number in your inventory. When your clip is exhausted, it is automatically reloaded for you. If you would like to reload before your clip before it is empty press your reload key. (see Controls, Reloading). Cash - Your current account balance. Additions to the cash balance are briefly shown above the balance in green numbers. Fines and penalties are shown in red.

MIDDLE LEFT OF HUD Depending on your location you will not see all of these icons on the HUD. All these icons are colored green:

> Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing your buy key (default B) will give you access to the buy menu where you will be able to buy weapons, ammo, and equipment. R (Hostage rescue Zone) - When a counter-terrorist is at the spot where hostages must be delivered, this icon will appear. V (VIP escape point) - When a counter-terrorist or VIP is at the spot where the VIP must reach to escape, this icon will appear. E (Terrorist escape point) - When a terrorist is at the spot where the terrorist can 'escape', this icon will appear. Bomb - This will only be seen by a terrorist who is carrying the bomb in the bomb / defuse scenario. When the bomb carrier is within the bomb delivery zone, this icon will flash. Defuse kit - The icon looking like a pair of wirecutters, will appear on the HUD of any CT player that has bought a Defuse Kit. Scoreboard - Seen when pressing the score key (default key, tab). The scoreboard lists all the latest game statistics and player status. Information on the scorecard tells you who is dead or alive, who is carrying the bomb, player kills and deaths, latency and team scores.

Hints

Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs at full tilt (which is the default), their footsteps can be heard. To prevent this, use the walk key (see Controls, Walk) when trying to avoid detection. Also be wary of doors, ladders and elevators. These will often emit a sound that may give you or your enemies position away.

Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho will generally get you killed. The player can only sustain a few bullet shots before dying, depending on the type of gun (ammunition actually) being shot with, and the condition and presence of kevlar. There are also one hit kills in CS. Most guns can kill a player in one shot if they connect with the head. Savvy CS players, will take cover as often as possible and use their surroundings to their advantage. Working with your teammates to bring the enemy down is encouraged and necessary to beat the other team. Keep in mind, you only get one life per round in CS. If you die, you will be put into Observer mode until the round is over.

Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire at the same time, your accuracy will be horrible (changes with different guns), Standing still increases accuracy and crouching is even better. Also be aware of the guns recoil, holding down the trigger isn’t as effective as short quick bursts. It is also important to know that all the rifles can shoot through walls to some extent. The Para Machine Gun, and the Desert Eagle Pistol can as well.

Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map. Only after a certain number of players have voted for the map which one player has started a vote on, will the sever change map.

> Note: Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps.

Advanced users

Console Commands
These can be entered during the game by typing them in the console. The default key to bring down the console is <`>(the tilde key ~). The following is a list of all available Counter Strike specific console commands

> Server Options:
> These types of commands are generally called CVARS. The following CVARS are only accessible by the server. To find the status of a CVAR, enter its name. To change it, enter its name, leave a space, and then enter the new value. Note: some of these do not take effect until the round restarts.

> mp_startmoney (default 800)
> Sets the amount of money players start with.

> mp_logdetail (default 0)
> Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).

> mp_fadetoblack (default 0)
> When set to 1, player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam

> mp_buytime (default 1.5)
> Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.

> mp_winlimit (default 0)
> Will cycle the map after one team reaches this many wins.

> mp_limitteams (default 2)
> Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.

> sv_restartround (default 0 sec)
> Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches.

> mp_autokick (default 1)
> Enable automatic team-killer banning and idle client kicking. mp_autoteambalance (default 1)
> Toggles auto balancing of teams. mp_chasecam (default 0)
> Limit observers to chase modes. mp_c4timer (default 45 sec)
> C4 timer duration. Minimum of 15, maximum of 90. mp_freezetime (default 6 sec)
> The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable. mp_roundtime (default 5 min)
> Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds). mp_friendlyfire (default 0)
> Set to 1 to enable friendly fire, 0 to disable. mp_timelimit (default 0 min)
> Period between map rotations. mp_maxrounds (default 0)
> Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit. mp_footsteps (default 1)
> Set to 1 to enable footsteps, 0 to disable. mp_flashlight (default 1)
> Set to 1 to enable the use of flashlights, 0 to disable. mp_tkpunish 0/1
> if set to 1, TK'ers will sit out next round
> mp_hostagepenalty X
> X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
> mp_logmessages 0/1
> used for server admins to spit out chat messages in their log files

> mp_forcechasecam 0/1/2
> When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.

> Client Options:
> Anyone can use these to alter their personal settings.

> cl_observercrosshair (default 1)
> Set to 1 to enable crosshairs in Observer mode, 0 to disable.

> cl_hidefrags (default 1)
> Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show. hud_centerid (default 0)
> Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner. lefthand (default 1)
> Set to 1 to use left hand, 0 to use right. max_shells X
> X = maximum number of shells at one time
> max_smokepuffs X
> X = max. number of smoke puffs at one time fastsprites X
> x = 0 : regular transparent smoke grenade sprites
> x = 1 : simple transparent smoke grenade sprites (default)
> x = 2 : VERY simple transparent smoke grenade sprites adjust_crosshair
> Each time you type this into the console your crosshair changes colour. There are 5 colours to choose from. con_color
> Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by looking in most paint packages. timeleft
> Tells you how much time is left on the map setinfo vgui_menus X
> {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
> (also available through the "Play CS" > "Customize" menu)
> *Note: If the buy weapon system malfunctions, disable the vgui
> through the "Play CS" > "Customize" menu Infokey settings. Type "setinfo" to check the status of all infokey settings. To change one, type "setinfo <keyname> <value>". InfoKey Keynames dm (default 1)
> Set to 1 to display map briefings after loading new levels, 0 to disable. ah (default 1)
> Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game.

Version History:

v1.3
-----
[9.5.01]
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
New CVARS :
-----------
"mp_logdetail"
Bitwise cvar to set the level of detail for logging attacks.
Bit 0 - Log Enemy Attacks
Bit 1 - Log Teammate Attacks
default: 0
Usage:
"mp_logdetail 0" - Log no attacks
"mp_logdetail 1" - Log enemy attacks
"mp_logdetail 2" - Log teammate attacks
"mp_logdetail 3" - Log enemy AND teammate attacks
"mp_startmoney"
Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800
Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.v - Fixed "slot10" not working correctly.
v1.1
-----
[3.7.01]
Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
- Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed
New/Changed CVARS:
------------------
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
v1.0
-----
[11.8.00]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots
BETA 7.0
--------
[8.26.00]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000
BETA 6.6
--------
[6.22.00]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate
BETA 6.5
--------
[6.8.00]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps
BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty
BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps
BETA 5.2
--------
[1.10.00]
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation
BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)
BETA 4.1
--------
[12.1.99]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked
BETA 4.0
--------
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
BETA 3.1
--------
[9.16.99]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered
BETA 3.0
--------
[9.14.99]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun
BETA 2.1
--------
[8.17.99]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price
BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)
BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness
BETA 1.1
--------
[6.27.99]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes
BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

Special Thanks

SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc" Nugent; Jcal; Redwood; Gary Aardnt; everyone @ Stomped.com; Leon Hartwig; Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies; Eyeburn; all the server admins who have helped us test .dll's; RzE; all the CS mappers and texture artists.

.

© 2001 : Counter-Strike -- [manual by Cliffe & SAS]